FLOSS
Shoot with a pistol, fire a laser, blast bombs, swing a sword, ram with a shield, and defend with an aura.
Six completely different weapons, all available almost simultaneously. But you can't just "pew-pew" your way through - temporary buffs and enemy combinations force you to choose what to use and when
Updated | 24 days ago |
Status | In development |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (12 total ratings) |
Author | GameInCube |
Genre | Shooter, Action |
Made with | Unity |
Tags | 2D, Abstract, Minimalist, Singleplayer, Top-Down, Top down shooter |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Links | Blog |
Development log
- A short video from the upcoming update 0.4.124 days ago
- How it started and how it's going61 days ago
- New dash sound (for 0.4.1)62 days ago
- New mutable enemy64 days ago
- Test room65 days ago
- I invite everyone to a playtestDec 13, 2024
Comments
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Broke my brain by switching weapons, but still got wild pleasure, I will wait for the release
Updates, UPDATES! We need updates! More, MORE!!!
P.S. Awesome game. I really like the visual style and atmosphere overall.
Can't wait for more; this game is so good.
I'm actively working on patch 0.4.1, but I can't promise it'll be released soon. It will include a lot of changes, new enemies, tougher bosses, and a complete level overhaul.
this game is very hard
Hope it was at least fun?
Can you share what exactly made it hard? At what point did the difficulty spike?
i think game wasn't that hard. the only part i had problem was the Yellow Time limit part; but the problem was from me, not the game.
another thing that a little bothered me was the cost of changing your weapon mode. i don't know it was intentional or not or i am missing something , but when you start a level you have very little energy and if you accidently change your weapon , you should start over. it was a little bothersome especially in the Blue boss fight.
About the Yellow Time limit part - that’s 100% a game design flaw. I completely failed to draw enough attention to the dash mechanic with the shield up. Using it makes that level much easier with plenty of time to spare.
As for starting a level with very little energy, I agree it’s inconvenient. I’ll fix that by giving players infinite mana outside of combat.
Really appreciate you taking the time to share your thoughts!
Динамично! Интересно! Это мы берем)
Мне понравилось, очень качественная игра)
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